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Genesys hero art
Edge Studio

Genesys

"One rulebook, every world — powered by narrative dice."

DiceCustom narrative dice (Boost, Ability, Proficiency vs Setback, Difficulty, Challenge)
Players2–5
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

Genesys is a setting-agnostic toolkit built on the Narrative Dice System. Instead of numbers, you assemble a pool of Boost, Ability, and Proficiency dice against Setback, Difficulty, and Challenge dice, then read the symbols: net Success or Failure alongside Advantage or Threat, plus rare Triumph and Despair. Those side results turn every roll into a story beat. With modular rules for magic and technology and six sample settings, one core book runs fantasy, cyberpunk, sci-fi, or horror.

Setting

None and all of them. Genesys ships no default world; it hands you a genre-neutral engine plus six sample settings — from swords-and-sorcery fantasy to cyberpunk, weird war, and far-future sci-fi — with modular rules for magic and technology you bolt on to build your own campaign.

What it looks like at the table
You leap for the departing airship, rolling two green Ability dice and a yellow Proficiency against the GM's purple Difficulty. The symbols land: two net Success, three Advantage, and a golden Triumph. You catch the rail (Success), your cloak snags a guard and drags them off balance (Advantage), and the Triumph jams the winch so no one can raise the ramp behind you.
Playstyle
Narrative action Social Fantasy Cyberpunk
Key mechanics

Narrative Dice

Build a pool of Boost, Ability, and Proficiency dice against the GM's Setback, Difficulty, and Challenge dice. Etched symbols, not numbers, decide what happens.

Advantage & Triumph

Every roll reads on two axes: Success or Failure, and Advantage or Threat. Rare Triumph and Despair faces trigger dramatic swings far beyond the task itself.

Any Genre

One core engine runs fantasy, sci-fi, cyberpunk, or horror. Six sample settings and tone dials help you frame exactly the campaign your table wants.

Magic & Tech Toolkit

Modular subsystems cover spellcasting, gear crafting, vehicles, and social duels, so a wizard's fireball and a hacker's intrusion speak the same dice language.

What people say
The system is elegant and easy to understand— Richard Jansen-Parkes, Tabletop Gaming
The core game is a good one; the success of Star Wars is not just built on the license.— Aaron Marks, Cannibal Halfling Gaming
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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