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Fabula Ultima hero art
Need Games

Fabula Ultima

"Final Fantasy, Chrono Trigger, and Suikoden — at your table, with dice instead of a controller."

Dice2 attribute dice (d6–d12)
Players3–5
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

An Italian TTJRPG (Tabletop JRPG) by Emanuele Galletto (2022, EN release by Need Games). Checks use two attribute dice (d6–d12); classes like Guardian, Mage, Rogue, Loremaster, Tinkerer, Spiritist multiclass into a JRPG party. Fabula Points let players rewrite scenes, Bonds between heroes are literal mechanical power. Winner of 2023 ENnies for Best Game and Product of the Year.

Setting

The world doesn't exist before play. At session zero the whole table draws the map together, decides the balance of magic vs. technology, invents kingdoms, factions, threats, and legends. The result is a collaborative JRPG world — somewhere between bright Suikoden, bittersweet Chrono Trigger, and the magitech dilemma of Final Fantasy VII. Then you play the heroes who save it.

What it looks like at the table
Turn-based combat, like classic JRPGs. Your Spiritist rolls d8 (Insight) + d10 (Willpower) — a 2, miss. You spend a Fabula Point, invoke a Bond with the Guardian ("I swore to protect her"), reroll, hit, deliver an emotional finisher. Next scene, the Tinkerer declares: "Actually, there's already a railway between the kingdoms." The GM nods, another Fabula Point burns — and the world grows a little. Nature vs. magitech, found family, anime emotion at maximum.
Playstyle
Narrative Combat Social Fantasy
Key mechanics

Collaborative worldbuilding

The GM doesn't bring a finished world. At session zero the party draws the map, invents the kingdoms and the villain. The setting is literally yours.

Fabula Points

A metacurrency players spend to rewrite scenes: introduce NPCs, declare facts, reroll via Bonds and Traits. The story belongs to the table.

Bonds between heroes

Character relationships aren't flavor — they're mechanics. Love, rivalry, duty grant concrete bonuses and power emotional JRPG-cutscene finales.

JRPG classes

Guardian, Mage, Rogue, Loremaster, Tinkerer, Spiritist and more — multiclass freely. Combat is turn-based with MP, statuses, elemental weaknesses. Pure JRPG: Final Fantasy, Suikoden, Chrono Trigger.

What people say
Characters in these games are often hailed for their emotional attachment to each other and the rules emulate this with Bonds.— Rob Wieland, EN World
This tabletop system, which took home an Ennie in 2023, is inspired by classic Japanese console RPGs like Final Fantasy and Dragon Quest.— Matt Bassil, Wargamer
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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