"You pay for everything — in blood, water, or loyalty. Such is the Imperium."
Dune: Adventures in the Imperium is Modiphius's official Dune RPG on the 2d20 System. You don't play a lone hero but a House: agents, schemers, warriors, and Mentats in service of your bloodline. The emphasis is politics, espionage, and survival in a feudal galaxy where the spice is worth more than life and a knife settles arguments.
The Imperium of Dune: the Landsraad of Great Houses, Emperor Corrino, the Guild, the Bene Gesserit, and the desert planet Arrakis — the only source of Spice. Plots, blood feuds, kanly, and a fine web of obligation. Your House rises or falls by your decisions — epic political sci-fi.
The 2d20 engine
A test is 2d20; each die under your Skill + Drive total scores a success. The successes required set the difficulty. Buy extra dice with Momentum or by taking a risk.
Momentum & Threat
Successes beyond the requirement bank into shared Momentum — a resource for the whole House. The GM has a mirror Threat pool for complications and enemy schemes. Drama as currency.
Drives & Statements
Characters are driven by Drives (Duty, Faith, Justice, Power, Truth) with personal Statements. Acting on your convictions boosts your rolls — character decides the outcome.
Conflict at three scales
Intrigue, duels, and warfare use one logic at different levels: from a verbal thrust at a ball to a clash of a House's armies and fleets. One language, three scenes.
Open in Session Zero to let every player vote and see the results.