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Dune: Adventures in the Imperium hero art
Modiphius Entertainment

Dune: Adventures in the Imperium

"You pay for everything — in blood, water, or loyalty. Such is the Imperium."

Free
Dice2d20 System
Players3–6
Prep~30 min
Foundry VTTCommunity
Complexity
What is this system

Dune: Adventures in the Imperium is Modiphius's official Dune RPG on the 2d20 System. You don't play a lone hero but a House: agents, schemers, warriors, and Mentats in service of your bloodline. The emphasis is politics, espionage, and survival in a feudal galaxy where the spice is worth more than life and a knife settles arguments.

Setting

The Imperium of Dune: the Landsraad of Great Houses, Emperor Corrino, the Guild, the Bene Gesserit, and the desert planet Arrakis — the only source of Spice. Plots, blood feuds, kanly, and a fine web of obligation. Your House rises or falls by your decisions — epic political sci-fi.

What it looks like at the table
A ball at a rival House's residence. Your schemer wants to learn the heir's secret. A Communicate + Understand test: 2d20, each die under the total is a success. You need 2, you roll 1. You spend Momentum from the House's shared pool — another die, another success. The secret is yours. But the GM banks Threat: somewhere in the shadows, you've been read too.
Playstyle
Social Narrative Tactical Space
Key mechanics

The 2d20 engine

A test is 2d20; each die under your Skill + Drive total scores a success. The successes required set the difficulty. Buy extra dice with Momentum or by taking a risk.

Momentum & Threat

Successes beyond the requirement bank into shared Momentum — a resource for the whole House. The GM has a mirror Threat pool for complications and enemy schemes. Drama as currency.

Drives & Statements

Characters are driven by Drives (Duty, Faith, Justice, Power, Truth) with personal Statements. Acting on your convictions boosts your rolls — character decides the outcome.

Conflict at three scales

Intrigue, duels, and warfare use one logic at different levels: from a verbal thrust at a ball to a clash of a House's armies and fleets. One language, three scenes.

What people say
the most impressive thing about Modiphius' attempt to adapt the convoluted world of Dune to the tabletop is that it somehow manages to capture the feel of the setting and still work.— Richard Jansen-Parkes, Tabletop Gaming
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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