"Welcome to a collapsing universe. Your crew is your only family."
Death in Space is a grimy, blue-collar sci-fi RPG about people trying to survive — and maybe turn a profit — in a universe that is actively falling apart. Created by Stockholm Kartell and published by Free League, it channels the gritty industrial dread of early 80s science fiction: Alien, Outland, and the original Mad Max transplanted into the void between dying stars.
The Tenebris system is a war-torn frontier of collapsed interplanetary governments and dead corporations, where every machine is repaired, re-repaired, and held together with tape and desperation. A mysterious Static permeates all electronics — a signal between channels, a whisper at the edge of known space — and prolonged exposure to the void changes people in ways medicine cannot explain.
Void Points & Mutations
Every failed roll earns a Void Point (max 4). Spend them to gain advantage on a roll — or they fuel one of 20 Cosmic Mutations, the physical marks the void brands onto those who stray too far.
Everything Breaks
All gear has a Condition track. Push it hard enough and it degrades. Repairs cost spare parts scavenged from wreckage. Nothing is new. Everything is borrowed time.
Your Hub
The crew starts with a spacecraft or space station — their home, sanctuary, and biggest liability. Over 60 modules to customize it. Fuel costs money. Modules break. The mortgage never stops.
The Static
An omnipresent signal corrupts electronics and whispers to the unlucky. Four cults have grown around it. It intensifies at the edge of known space.
Open in Session Zero to let every player vote and see the results.
