"The star portals are dead. Explore or perish."
A standalone sequel to Coriolis: The Third Horizon, but a very different game. Instead of trade and intrigue between the stars, you run expeditions into the ruins of the vanished Builders, inspired by 19th-century expeditions, deep-sea diving and pulp archaeology. A reworked Year Zero Engine, three damage tracks for body, mind and heart, and a mechanical bird you really don't want to delve without.
- you want expeditions into alien ruins, delve by delve, as supplies run low
- your players would rather discover the setting in play than read lore first
- you might play solo or with a tiny crew — it supports 1–5 players
- you want the trade, faction politics and star-hopping of the original Coriolis
- your group dislikes tracking supply, gear wear and three separate damage tracks
- you want fast action rather than slow, careful delves into ruins
After a long voyage, the refugee fleet of the Diaspora settled in the lone Jumuah system and turned its ships into Ship City on an asteroid. The Machinists, Gardeners and Navigators guilds keep the colony alive, while Explorers ride the few Greatships down the Slipstream to other stars. The Builders' ruins hold artifacts — and the Blight, an icy plague that twists bodies and minds. The lore is meant to be discovered in play, not read up on beforehand.
Base Dice and Gear Dice
Attribute plus talent level is how many Base d6s you roll, plus Gear Dice from the right equipment. You need at least one six; every extra six improves the result.
Push at the cost of Hope
Failed? You can push once, rerolling every die that isn't a six or a one. But each 1 on your Base Dice when you push drains Hope, and 1s on Gear Dice wear your equipment down.
Health, Hope and Heart
Three tracks instead of one: damage hits Health, despair hits Hope, and the Blight eats away at Heart. Run out of Heart and you suffer a Blight manifestation — from glowing skin and creeping vines to far worse.
The bird and the delve
Every crew gets a Garuda bird, an electromechanical automaton from the Builders' era. It scouts the Blight ahead and spends Energy on uncanny abilities. Delves go marker by marker of Depth, and your Supply dwindles with each one.
Open in Session Zero to let every player vote and see the results.
