← Session Zero
EN RU
Brindlewood Bay hero art
The Gauntlet

Brindlewood Bay

"Murder, She Wrote meets Lovecraft."

Dice2d6
Players2–5
Prep~15 min
Foundry VTTCommunity
Complexity
What is this system

Brindlewood Bay casts you as the Murder Mavens, a book club of sharp-witted old ladies who solve killings in a quaint New England town while a cosmic cult stirs beneath the clam chowder. Built on the Carved from Brindlewood engine, its mysteries have no predetermined solution: you gather clues, weave them into a theory, and roll 2d6 to see if you cracked it. Cozy sleuthing and creeping Lovecraftian dread, in equal measure.

Setting

The seaside village of Brindlewood Bay, present-day New England: pastel cottages, church bake sales, and a tight-knit mystery book club. Under the postcard calm lurks the Dark Conspiracy, an occult cult and cosmic entities the Mavens uncover case by case, session by session.

What it looks like at the table
The Mavens gather over lukewarm chamomile: the torn ferry ticket, the lighthouse-keeper's missing thumb, and the salt ringing the widow's porch all point one way. Ruth declares the choir director drowned the deacon to hide the smuggling. They tally four explained clues, subtract the mystery's Complexity, and roll 2d6, landing a 9. Correct, but the culprit slips away with the incriminating hymnal.
Playstyle
Mystery Narrative Social Modern Weird
Key mechanics

Theorize

Once the Mavens have enough clues, they huddle, weave them into a single explanation, then roll 2d6 plus clues explained minus the mystery's Complexity. 10+ nails it; 7-9 works but at a cost.

Clues, No Solution

Mysteries ship with evocative clues but no predetermined culprit. Meaning is assembled at the table, so the same case yields a different killer for every group that plays it.

Maven Moves

There are no playbooks. Every player is a Murder Maven, personalized by a handful of Moves named for classic TV sleuths, each shaping how she investigates and acts.

The Dark Conspiracy

Beneath the tea and knitting a cosmic cult stirs. Void clues and Night moves slowly reveal a Lovecraftian conspiracy the Mavens can never fully escape.

What people say
Brindlewood Bay is a great game because it casts spells.— Moreau Vazh, Taskerland
This means that even with the same mystery and same clues, two groups of Mavens might come up with an entirely different solution, which is a really neat feature of the game.— Becca Watson, Roll Plus Heart
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

Similar systems
Vote on Brindlewood Bay with your group →

Open in Session Zero to let every player vote and see the results.