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MechWarrior: Destiny hero art
Catalyst Game Labs

MechWarrior: Destiny

"Strap in, watch your heat sinks — and prove your bloodline deserves this 'Mech."

Dice2d6 + attribute + skill
Players3–6
Prep~30 min
Foundry VTTNone
Complexity
What is this system

Catalyst's newest BattleTech roleplaying game (2020), built on the narrative Cue System. The core roll is simple — 2d6 + attribute + skill against an opposed roll — with Plot Points, roleplaying cues and streamlined 'Mech combat with hit locations, heat and criticals layered on top. Characters can jump straight into Total Warfare or Alpha Strike battles. The crunchier A Time of War is still in print for simulation fans, and Catalyst announced a third, in-between RPG in 2025.

Setting

The year is 3025, the tail end of the Third Succession War. Five Great Houses carve up the Inner Sphere; ComStar runs interstellar communications and keeps its own secrets; mercenaries like Wolf's Dragoons fight for whoever pays in C-Bills. Play a Kurita samurai, an arena duelist on Solaris VII, an aerospace pilot or an intelligence agent. An appendix covers the Clan Invasion era (3050).

What it looks like at the table
Your *Phoenix Hawk* crests the ridge with a *Wolverine* in its sights. Shooting is 2d6 + attribute + Gunnery against the enemy pilot's opposed roll. You beat it — a hit. Roll 2d6 for location: 12, the head! In Destiny a cockpit hit has to be paid for with a Plot Point, and you spend one. The enemy MechWarrior is rattled, but your heat gauge is creeping into the yellow: one more alpha strike and your reactor may shut down.
Playstyle
Combat Tactical Narrative Space
Key mechanics

One roll for everything

2d6 + attribute + skill against the GM's opposed roll. The same dice as tabletop BattleTech, so veterans have nothing to relearn.

Cue System

Short prompts on the character sheet and in the scene guide who narrates what. Plot Points buy critical hits, battlefield support or a safe ejection.

Lighter 'Mech combat

No hex maps or step-by-step bookkeeping, but it keeps the essentials: weapon groups, hit locations, heat, critical hits and pilot ejection.

Bridge to the tabletop

A dedicated chapter moves your pilots into Total Warfare or Alpha Strike battles and back again, with consequences, fame and contract payouts.

What people say
The game simplifies the mech combat while keeping the stuff that makes it unique like hit locations, heat and the joy of critical hits.— Rob Wieland, EN World
Mechwarrior: Destiny is an excellent game for Battletech fans who want to experience the world without always having to book out a day for hardcore minis gaming.— Rob Wieland, EN World
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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