"The world is dead. The rules are simple. The stories are infinite."
Apocalypse World is a tabletop RPG from Lumpley Games (2nd Edition, 2019), the originator of the Powered by the Apocalypse (PbtA) engine. 2d6: 10+ full success, 7–9 partial, 6- the MC decides. Gameplay through Playbooks (character archetypes) and Moves (actions triggered from fiction). Zero prep — the world is born at the table. Influence: Dungeon World, Masks, Blades in the Dark, and dozens more.
Post-apocalyptic with no pre-written world. Players create the world together in session 1: what happened, who you are, what's going on. No prewritten setting — only archetypes and improvisation.
PbtA (2d6)
Roll 2d6 + modifier: 10+ full success, 7–9 partial (success with complication), 6- MC decides. Simple but deep math.
Playbooks
Character archetypes: Driver, Chopper, Battlebabe, Hardholder, etc. Each playbook has unique moves, abilities, and conflicts.
Moves
Actions triggered from fiction. No 'attack' or 'skill check' — there's 'going into melee' or 'trying to read a tense situation'.
MC Never Rolls
The Master of Ceremonies (GM) describes consequences through their moves. Players are the only ones who touch the dice.
Open in Session Zero to let every player vote and see the results.
