"The fantasy twin of Stars Without Number — and the best GM sandbox toolkit going."
Worlds Without Number is Kevin Crawford's old-school fantasy RPG, the fantasy companion to Stars Without Number. B/X heritage with ascending AC, but its real strength is the generators — nations, factions, maps, and dungeons — that turn prep into a pleasure. A distinct 'Arts' magic system and heroic paths make characters mightier than classic old-school.
The Latter Earth — a post-apocalyptic fantasy built on the ruins of countless dead civilizations. Magic here is the weapon that once shattered the world; it is feared and outlawed. The Gyre region teems with fallen empires, forgotten wonders, and factions clawing for power. A ready-made sandbox for a long campaign.
Sandbox GM toolkit
Generators for nations, factions, maps, dungeons, and hook tables. A whole world and the living powers within it come together in an evening — minimal hand-crafting, maximal play.
The Arts (magic)
Low, High, and Adept traditions are distinct paths. Magic is dangerous and world-shattering, and it's decoupled from combat power, so a mage need not be fragile.
d20 + 2d6 hybrid
Combat is familiar d20 vs AC. Skills are 2d6 + attribute + skill against a difficulty. Two simple mechanics in the old-school D&D idiom.
Foci & heroes
'Foci' and backgrounds customize a character, while heroic paths grant epic stunts. Fully compatible with Stars Without Number — mix fantasy and sci-fi freely.
Open in Session Zero to let every player vote and see the results.
