"Brave little mouse. The world is vast and cruel and full of wonder."
Mausritter is a sword-and-whiskers OSR adventure game built on the engine of Into the Odd. You play mice — small, fragile, clever — navigating a world that is ancient, indifferent, and enormous. Rules fit on two pages; character creation takes three minutes; and somehow, none of that stops it from being one of the most imaginative games in the genre.
There is no fixed map, only a toolbox: hex-crawl wilderness, crumbling human ruins, underground mouse settlements, cathedral rafters haunted by owl-sorcerers, and garden walls patrolled by cat-tyrants. The scale is everything — a single raindrop is a hazard, a matchbox is a room, a boot is a dungeon.
Always Hit
Attacks never miss — you only roll damage. Combat is brutally fast and terrifyingly decisive. Run, trick, or win: you choose.
Inventory as Play
Items are physical cards slotted into a grid. Conditions like Hungry or Exhausted take up space. Encumbrance is a real tactical problem, not a bookkeeping chore.
Spell Stones
Magic comes in the form of found stones engraved with spells. They're powerful, single-use, and heavy. The decision to burn one is always dramatic.
Hexcrawl Toolkit
Procedural tables for terrain, settlements, factions, and encounter sites let a GM build a living, dangerous wilderness in minutes.
Open in Session Zero to let every player vote and see the results.
