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Mausritter hero art
Losing Games / Isaac Williams

Mausritter

"Brave little mouse. The world is vast and cruel and full of wonder."

Diced20 + d6
Players2–5
Prep~10 min
Foundry VTTCommunity
Complexity
What is this system

Mausritter is a sword-and-whiskers OSR adventure game built on the engine of Into the Odd. You play mice — small, fragile, clever — navigating a world that is ancient, indifferent, and enormous. Rules fit on two pages; character creation takes three minutes; and somehow, none of that stops it from being one of the most imaginative games in the genre.

Setting

There is no fixed map, only a toolbox: hex-crawl wilderness, crumbling human ruins, underground mouse settlements, cathedral rafters haunted by owl-sorcerers, and garden walls patrolled by cat-tyrants. The scale is everything — a single raindrop is a hazard, a matchbox is a room, a boot is a dungeon.

What it looks like at the table
Three mice crouch at the entrance of a tin can half-buried in mud. Inside — a faint blue glow. Fennick checks his inventory: a thorn-sword slotted into his left paw, a lantern guttering low. Mira draws the spell stone from her pack. 'Feather Fall — good in there or useless?' Nobody knows. She palms it anyway. They go in.
Playstyle
Exploration Survival Sandbox Fantasy
Key mechanics

Always Hit

Attacks never miss — you only roll damage. Combat is brutally fast and terrifyingly decisive. Run, trick, or win: you choose.

Inventory as Play

Items are physical cards slotted into a grid. Conditions like Hungry or Exhausted take up space. Encumbrance is a real tactical problem, not a bookkeeping chore.

Spell Stones

Magic comes in the form of found stones engraved with spells. They're powerful, single-use, and heavy. The decision to burn one is always dramatic.

Hexcrawl Toolkit

Procedural tables for terrain, settlements, factions, and encounter sites let a GM build a living, dangerous wilderness in minutes.

What people say
The card inventory is the best physical design in any RPG I've played. When my mouse was Hungry AND carrying a spell stone, that slot decision felt genuinely agonizing.— u/grainfield_delver, r/osr
Introduced my 8-year-old niece and my grognard dad to this at the same table. Both loved it. I don't know how Isaac Williams did that but it's real.— u/tinywhiskers, r/rpg
Art & materials
Free resources

Written and curated by Kejid — TTRPG player & GM

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