"Survive an industrial nightmare where gold is the only law."
An ultra-minimalist OSR game (Old School Renaissance — a style inspired by early editions of D&D), the progenitor of an entire genre. Rules — 48 pages. Character creation — 2 minutes. Three stats (Strength, Dexterity, Willpower), a handful of HP, and a strange item in your pocket. That's it. You're ready to die in the tunnels beneath Bastion — a vast industrial megalopolis full of secrets, sewers, and living labyrinths.
Bastion — a surreal city-state resembling Victorian London crossed with nightmares. Beneath it lies the Underground Sea, teeming with Arcana (strange artifacts with unpredictable properties). Beyond the city — the Iron Wasteland and the Golden Land. The world doesn't explain itself. It simply exists and waits for you to explore it.
No attack rolls
Attacks always hit. The die only determines damage. Combats are incredibly fast — decisions matter more than dice.
Arcana
No magic. Instead, strange artifacts — each unique, unpredictable, and capable of killing its owner faster than enemies.
HP = Hit Protection
When HP hits zero, damage goes to Strength. Surviving at 0 Strength earns a Scar — a permanent change to the character.
Minimalism
No classes, no levels, no skills. A character is defined by what they carry and what they've survived.
Open in Session Zero to let every player vote and see the results.
